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Adding things and exploring graphical possibilities

Small update on the use of shaders, hands of the mage in-game.Small update on the use of shaders, hands of the mage in-game.

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Update of features and assets

Some new details on features and recent additions in the asset department.Some new details on features and recent additions in the asset department.

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Still alive

Just a quick update after a bit of absence, the project is still alive and kicking!Just a quick update after a bit of absence, the project is still alive and kicking!

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Updated dungeon generation and other fixes

Some of the latest updates and ideas, mainly the new algorithm for generating the game world.Some of the latest updates and ideas, mainly the new algorithm for generating the game world.

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A nugget of gameplay now available!

A snippet of gameplay for you to try is now released, early pre-alpha but it is at least something!A snippet of gameplay for you to try is now released, early pre-alpha but it is at least something!

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Menus added and small updates

I first look of what to expect when it comes to the menus. Also some added things gameplay wise.I first look of what to expect when it comes to the menus. Also some added things gameplay wise.

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Enemy AI and magic, the battle is on!

Display of some combat with functioning enemy AI and magic. Fireballs are tossed back and forth and the dynamic pathfinding is showed.Display of some combat with functioning enemy AI and magic....

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Crafting and revamped inventory among other new things...

A rather large update since I have been absent for a while... But, I got a new inventory and equipment system, crafting/potion cooking, new dungeon generation and lots of more for you guys to check...

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Still alive - Part 2

A big update touching all the new stuff that has happened the past months, including procedural generation of a vast overworld landscape for you to explore.A big update touching all the new stuff that...

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Procedural dungeons and stealth system

Just a update on the latest things I have been working on; procedural dungeons and a stealth system that works similar to the original Thief games.Just a update on the latest things I have been working...

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